We investigated user experiences from 117 Finnish children aged between 8 and 12 years in a trial of an English language learning\nprogramme that used automatic speech recognition (ASR). We used measures that encompassed both affective reactions and\nquestions tapping into the children' sense of pedagogical utility. We also tested their perception of sound quality and compared\nreactions of game and nongame-based versions of the application. Results showed that children expressed higher affective ratings\nfor the game compared to nongame version of the application. Children also expressed a preference to play with a friend compared\nto playing alone or playing within a group.They found that assessment of their speech is useful although they did not necessarily\nenjoy hearing their own voices. The results are discussed in terms of the implications for user interface (UI) design in speech\nlearning applications for children.
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